Throughout the second semester I felt the group communication in both groups was quite bad, the second group was by far the worst. When it came to developing and creating the animation I was left to do nearly all the work apart from Soils using the images from my story board to create an animatic. Supposedly Toria spoke to Soils about rejoining our group after she left because she didn't like our idea, but I tried contacting her over Facebook to invite her back into the group and I sent her many messages filling her in on what work had been done and what still needed doing. I got no response even when I tried scheduling a time that we could all meet up to work on animating the robot in After Effects.
For the timeframe I had to complete this animation after the group separation; and the work load I had from this and other modules I am quite proud of what I have achieved, especially since I haven't had much experience in AfterEffects and had to experiment with the program until I figured out how to animate certain parts like the 'wiggle' effect.
Thomas Hall_Narrative Workflow_ANIM2004
Sunday, 17 May 2015
Final Animation
Animation Without Camera
I've included a video of the animation without the camera pan to show the animation as a whole.
Final Character
This was my final design for the robot, but I added some more cog and a track for the conveyor belt later on after seeing it in action on AfterEffects. I also added some green lights to make seem more artificial. I created the glow effect around the lights by layering a low opacity brush with the hardness turned down to give a softer effect.
Body Parts and Containers
I created the body parts individually by drawing them in Photoshop and zooming in so I could add the small details. I lowered the opacity scale on the paintbrushes to add shading and to highlight areas. I had a problem with the body parts being too small when I tested them so I made them all a big size as it's better to scale down than up. I wasn't sure how to design the jaw so I tried out multiple styles with cogs or screws but I eventually settled on having one cog with another behind it. I created the drink containers by finding a free to use image of beer & wine then taking it into PhotoShop, I then added a black outline around the edges to give it a similar cartoon style effect. The wine bottle was too dark to see the outline so I turned the opacity down but when I put it into Aftereffects and animated I realized the opacity was set too low. However since I was the only person doing the majority of this project in my group I didn't have time to fix it. After creating the outlines I deleted the backgrounds and placed them onto the conveyor belt in AfterEffects.
Brain
Cog
Jaw with cog
Jaw with multiple cogs
Jaw with screw
Jaw without screws or cogs
Liver
Pump base
Pump stem
Complete pump
Robot back
Head
Beer
Wine
Character Development #2
This first concept was a rough drawing taken from the storyboard and I planned to develop it further.
I roughly sketched out how I wanted the robot to look, with added body parts and more detail.
I refined my previous sketch and cleaned up the lines so it would look tidier. I also added some more detail and a little shading.
For my last development concept I added some colour so I would get more of an idea for the finished product. I liked how the exhausts and body parts turned out with a steampunk theme, and I'm glad I matched the body parts with their organ colours; i.e. Pump is red for heart, liver is orange etc.
Second Storyboard and Animatic
This storyboard demonstrates how the bottles of alcohol will go along the conveyor belt towards the robot who's mouth will then open and pick up the drink. The robots body parts will all be moving so it's not too stationary, and once the robot has drunk a lot of alcohol the machine parts will speed up and then break and fall off showing that over time alcohol can destroy your body and that you can't control it.
Soils then used my Storyboard to create this animatic.
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